

This is not to say that Mask is bad overall. You'd need eight arms to successfully maintain control of the numerous options for attacking, defending, replenishing health and changing camera angles at the same time. Now that combat has found its way into the once light-hearted series, it is surprisingly difficult to control Conner as he hacks and slashes his way to victory. But the characters all look strangely blocky and the graphics engine seems to fail frequently, allowing characters to walk through walls or lose and regain body parts at random intervals.Īnother problem is the interface itself. The ability to toggle between third- and first-person views is brilliant and the landscapes are eerie and exciting.

It's frustrating to try something only to have it fail without the game even acknowledging your efforts. Even more surprising is the limited number of objects that are accompanied by verbal descriptions (or at the very least explanations as to why Conner won't take them). Conner can take or manipulate only a small fraction of the things he encounters. Sierra promises a fully immersive world to explore but Mask has surprisingly limited interactivity. Mask has all the makings of a truly great adventure but unfortunately it also feels like a game caught between two genres, unable to fully succeed in either. In a sharp change in tone from past installments, he must also wield swords, axes, bows and more to defeat hordes of dangerous monsters intent on stopping him. Conner must overcome countless tests of courage and ingenuity in his quest.

The adventure soon sprawls well beyond the familiar kingdom to new lands and other dimensions. Conner, it seems, is the only human in Daventry who hasn't been turned to stone by the Mask's spell and the fate of the world rests on his shoulders. When the global icon of truth and light - the fabled Mask of Eternity - is broken into several pieces and scattered across the world, a young man named Conner must embark on a dangerous quest to reunite the pieces and restore order to the land. Featuring real-time combat, 3D graphics and a hero outside of the series' famous royal family, King's Quest: Mask of Eternity is a significant departure from the previous seven games. Just when you thought it was safe to play another King's Quest game, designer Roberta Williams decided to change everything with the series' eighth and, perhaps, final installment.
